The funniest part about my 3.28 start is I didn't even die to Kitava first. I died to my own habits. I hit Act 5, saw the new Mirage prompt, and clicked it like it was free candy. You can guess how that went. If you're trying to keep your early game smooth, having a little cushion like cheapest POE 1 currency in mind isn't the worst idea, because this league punishes "I'll just yolo it" harder than most.
What the Mirage really copies
Here's the bit people miss at first: the Mirage isn't some cute side event. It borrows the ugliest parts of your map and turns them into enemies that feel personal. I spent about six hours in low-tier maps testing it properly, and the early runs were a mess. I treated the choices like old altar clicks. Click, click, profit. Instead I got phantom packs with stacked projectiles and extra damage, and my character folded in a second. Even in a T3, it can feel like you accidentally opened a tiny invitation.
Fifty maps later, a safer rhythm
After I calmed down, I started tracking what actually changed my survival rate and my returns. Across 50 maps, one thing was obvious: Mirage scaling cares way too much about your base map mods. The more "normal" juice you add, the more the Mirage turns into a boss rush you didn't sign up for. So I flipped my pathing. I clear roughly 60% first, find the boss arena, and make sure I've got open ground to move. Then I backtrack and pop Mirages where I've already made space, with flasks up and an exit route in my head.
Build choices and the XP vs loot decision
I also stopped pretending my fast, fragile setup was fine. In 3.28, burst and defenses matter more than vibes. The real drops come from the thick Mirage bosses, not the little mobs you delete while half-asleep. Spell suppression, armour/evasion layering, and "I can survive one mistake" stats are the difference between profit and a bricked session. Pick your goal at the portal: if you're pushing XP, keep Mirage clicks conservative; if you're farming, accept slower clears and play like every mod might be a trap.
Keeping the grind sane
The market's been weird because so many people are dying, playing scared, or both, and that swings Chaos and Divines around in a way that's hard to plan for on a tight schedule. If you work a normal job and only get a couple hours, wasting that time stuck in trade feels awful. That's why some folks just top up through U4GM when they want to skip the rough early stretch and get back to mapping, because the league's already demanding enough without turning your whole night into a budgeting spreadsheet.